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Welcome! Your #1 resource for the Symbian & Mobile Technology News! Updated Everyday! ![]() Update: By Google's official count, they've only just passed 70,000; this isn't the first time AndroLib and Google have had different numbers, so we're figuring the discrepancy might be thanks to the international Markets. More on this as we get it. Ian Griffiths of Interact Software unveils new and useful features in Visual Studio.
Mike Ormond, from Microsoft's Developer and Platform Group, gives a session on the top 10 items that developers might be interested in learning more about in Visual Studio 2010 and ASP.net.
Mike Ormond, from Microsoft's Developer and Platform Group, gives a session on the top 10 items that developers might be interested in learning more about in Visual Studio 2010 and ASP.net.
The iPhone 4 is no small thing to review. As most readers of Engadget are well aware, in the gadget world a new piece of Apple hardware is a major event, preceded by rumors, speculation, an over-the-top announcement, and finally days, weeks, or months of anticipation from an ever-widening fan base. The iPhone 4 is certainly no exception -- in fact, it may be Apple's most successful launch yet, despite some bumps on the road. We've already seen Apple and AT&T's servers overloaded on the first day of pre-orders, the ship date for the next set of phones pushed back due to high demand, and die-hard fans in line outside of Apple locations a week before the phone is actually available. It's a lot to live up to, and the iPhone 4 is doing its best -- with features like a super-fast A4 CPU, a new front-facing camera and five megapixel shooter on the back, a completely new industrial design, and that outrageous Retina Display, no one would argue that Apple has been asleep at the wheel. So the question turns to whether or not the iPhone 4 can live up to the intense hype. Can it deliver on the promises Steve Jobs made at WWDC, and can it cement Apple's position in the marketplace in the face of mounting competition from the likes of Google and Microsoft? We have the answers to those questions -- and many more -- in our full review, so read on to find out! Hardware
Perhaps the most notable change with the new iPhone is the drastic industrial design overhaul -- Apple seems to have completely rethought its strategy on how the phone should look and feel, and the results are nothing if not striking. ![]() In his WWDC keynote, Steve Jobs likened the design of the iPhone 4 to that of a "beautiful, old Leica camera," and as we've said before, he wasn't off the mark. Instead of hewing to the curved, plasticky, silver-bezeled look of the iPhone 3G and 3GS, the company has turned the casing and face of the device into something decidedly more detailed and sophisticated. From the design aesthetic through to the actual build process, Jony Ive and his team have reset what we expect in an iPhone, coming up with something that clearly harkens back to the retro-future Braun designs of Dieter Rams. The iPhone 4 is made up of three basic parts: two pieces of smooth, strengthened glass, and a stainless steel band which wraps around the sides, top, and bottom of the phone. The effect is clean but not simple, and Apple has added little details, like altered volume buttons (what used to be a rocker is now separated into circular clickers labeled + and -), and notches in that metal band which serve to improve radio connections (more on that in a minute). The phone is noticeably thinner than the 3GS at .37 inches compared to .48 inches, but it weighs the same 4.8 ounces, making the whole package seem tighter and denser. It feels great in your hand, with good heft, although it might take a little time to get used to the lack of a rounded back if you're coming from the 3G or 3GS. ![]() We can't overstate how high-end the design of the iPhone 4 is. The 3GS now feels cheap and chubby by comparison, and even a phone like the HTC Droid Incredible -- which just came out -- seems last-generation. ![]() Overall, the iPhone 4 outclasses pretty much every smartphone on the market in terms of industrial design. It just comes off like a far more expensive device, like a Mobiado or Vertu -- but better designed. And it's not just the way the phone looks; the materials feel good -- premium -- in your hands. The first few days we had our test unit, we were definitely freaked out about dropping or losing the phone, and some of that had to do with the fact that it's just a really beautiful device to use and hold.
It's not just the face of the phone that's undergone a transformation -- the iPhone 4 is all new inside as well. For starters, Apple has moved on from the Samsung-built ARM Cortex-A8-based CPU used in the 3GS to its custom A4 chip used in the iPad, which funnily enough... is an ARM Cortex-A8-based CPU. While the company hasn't yet said what the clock speed of the processor is, we're guessing it's something below the 1GHz touted for its tablet cousin. The phone is definitely snappier than the 3GS, so we're not about to volley complaints just yet -- in particular, graphics seemed to render faster, and overall responsiveness was slightly higher, though admittedly, it wasn't blowing the doors off the joint. It's certainly faster, but the 3GS wasn't hurting on speed to our eyes, so it's not as wildly noticeable a leap as the 3G to the 3GS. ![]() The redesigned housing allows for a much larger lithium-ion battery on the inside, providing improved numbers for Apple's life ratings (more on that in a moment), though it's still not easily replaceable. Additionally, the new phone has those two new cameras (VGA up front, five megapixels with LED flash around back), a new second microphone used to combat background noise while on calls (similar to the Nexus One), a gyroscope in addition to the standard accelerometer, a light sensor, and a proximity sensor. As with the 3GS, an AGPS chip and compass are bundled somewhere in that tiny frame as well.
By now you should know that iPhone 4 has an all-new display, as well. Apple is calling the LED backlit, 960 x 640 IPS screen the "Retina Display" due to its high resolution and pixel density. At the same 3.5-inches as the older screens, the new display manages an insane 326ppi pixel density along with an 800:1 contrast ratio. Steve made a huge point about the science behind this technology during his keynote, claiming that the resolution of the screen essentially tops what is perceivable by the human eye. There have been some debates as to whether or not this argument holds water, but we can tell you this: to our eyes, there has never been a more detailed, clear, or viewable screen on any mobile device. iPhone 3GS on the left, iPhone 4 on the right
![]() Nexus One up top, iPhone 4 below
![]() The cameras on the new iPhone are going to be a topic of much debate, since this has been an area where Apple has been slow to innovate. The 3GS sported a measly three megapixel shooter with few bells and whistles (and no flash), and while it was fine for quick snaps, it wasn't an artist's tool by any means. The company finally seems to be listening to a public that's interested in leaving the point-and-shoot at home in favor of a phone with a capable camera, by adding a five megapixel shooter to the backside of the iPhone 4 and a VGA camera up front. As far as video goes, we were definitely impressed by the 720p capture, though there are stability issues with the lens and the all-too-familiar "jellyvision" CMOS issues that tend to rear their head if you're not holding the phone very steady. Still, we can't see carrying around a Flip HD instead of just keeping this in our pocket (though as we said, we'd like to see a higher storage capacity). Everything we shot looked crisp and mostly artifact-free, and we didn't see any hiccups in the 30 FPS rate Apple claims, even in lower light. Adding iMovie to the mix for on-the-fly editing is a nice touch too (more on that in the software section) Speaker / earpieceWe've never had a particular problem with the speaker or earpiece on previous iPhones (well, the speakerphone has never been loud enough for our taste), but it's obvious that Apple has done some work on getting both call quality and speakerphone quality up. Beyond making the phone considerably and consistently louder in both places, the clarity of the iPhone 4 is noticeably improved from the previous generation. If you read our review, then you know that we thought Motorola's original Droid had some of the best sounding components we've heard on a phone, and the new iPhone definitely gives them a run for the money. The first time we took a call on the device we were walking down New York's extremely noisy Fifth Avenue, and right away it was obvious that the secondary, noise-canceling mic was doing some heavy lifting, at least on the other end of the line. Even though sirens were wailing behind us and we were surrounded by chatty shoppers, it was easy to hear our party on the other end, and they could hear us perfectly (unless we were lied to). There's clearly a difference between the sound in the earpiece on the new phone versus the 3GS, and it ranks highly against newer competition like the EVO. As far as the speakerphone goes, it gets loud without distorting or producing cutting midrange, a problem we've noticed on quite a few recent phones. We'd liken the iPhone 4 in quality to something along the lines of the BlackBerry Bold -- a bearable tone even when it gets hot.
![]() As with the other revisions to Apple's phone line, the hardware is only half of the story. Along with the iPhone 4 comes iOS 4, the re-branded iPhone OS which boasts loads of new features, most notably a very Apple-ized version of smartphone multitasking, a video calling feature dubbed FaceTime, folders so you can organize your apps, enhanced Mail, and lots of other nips and tucks -- both big and small -- that refine the company's growing operating system. Additionally, Apple has ported the iPad's iBooks to the smaller screen, and has created a new version of its popular iMovie just for the iPhone 4. Overall, the OS is still very much the same as it's always been, but there are some big changes here that bear investigation. This is a big one, and more than just a little controversial. Since the dawn of apps for the iPhone (remember, way back in 2008?), people have been up in arms about the lack of third-party backgrounding for applications. Sure, you could keep Mail, Safari, iPod, and a few other Apple programs cranking while you used your phone, but those privileges were strictly off limits for third-party devs working on the device. It's arguable that one of the driving forces behind the jailbreaking movement was a desire for this feature -- something a phone as powerful as the iPhone was clearly capable of. Apple's argument has always been that multitasking causes an undue amount of battery drain from phones, and had to be approached with caution, lest we all end up with juiceless phones at high noon. Recently, however, that tune has changed. Apple has -- in true Apple fashion -- "figured out" how to "do multitasking right" -- namely, the company isn't allowing full backgrounding as much as it's allowing a handful of APIs that mimic backgrounding. Things like holding onto a GPS signal, letting music play in the background, staying connected to VoIP calls (or receiving them), and fast switching (basically a way for you to return quickly to exactly where you left off in an app).
Apple combines these heavy hitters with more familiar tricks, like push notifications, to excellent effect. We know that the hardcore users will cry foul because a lot of this doesn't amount to "true" multitasking, but we also know that often solutions to problems come in different colors. Apple found a way in iOS 4 to solve a pretty good amount of its major problems in this department, and so far what we've seen is very promising. If it's only going to get better from here, we don't mind coming along for the ride. But it better only get better, Apple.
![]() If you didn't know anything about video calling, Apple would definitely have you convinced that they just up and invented the concept based on never-aired Jetsons footage judged too futuristic for TV. Of course, the truth is that in lots of other places (and even in the US to an extent), smartphone video calling isn't exactly a new thing. In fact, in much of Europe and Asia, this technology is old hat. But Apple isn't going to let a little thing like facts get in the way of a good marketing play, and in their (slight) defense, no one's effectively brought video calling to the masses just yet. (One of our European editors says that he's gone ten years without seeing anyone make a video call in his neck of the woods.) While this may be an unscientific perspective, it suggests that it's not enough to just have the tech -- the feature needs to be sold to people.
What can you really say about folders? Basically: it's about time. We're happy that Apple has seen the light and included something like this in iOS 4, and the implementation is elegant enough, but it would have been nice to store more than 12 items at a time. As it stands, if you have a lot of one kind of app, you're going to end up with a group of folders in the same category. We have a second "Games" folder, but some of you out there will have more like six or seven of those. That helps the problem, but doesn't solve it completely. We get why Apple made this decision -- likely a desire to keep it simple -- but it would be nice to be able to make the room if you wanted it. For a lot of us, the new tweaks to the iPhone's Mail app have seriously been a long time coming. Among the major improvements in iOS 4 are a unified inbox and threaded messaging (finally!) -- both of which have made dealing with email on the iPhone a considerably more enjoyable experience. We still think that the mail client is lacking in comparison to Gmail, but that has more to do with our addiction to Gmail than anything else, we suspect. Overall, Mail feels much more complete now, and Apple has solved the same problem in Mail that it had with app switching -- that feeling of constantly jumping into and out of your inboxes.
This isn't a barnstormer, but it's a nice inclusion. If you've used iBooks for the iPad, the experience is about the same... just smaller. There's not a ton to say about it, except that in addition to lots of other great book apps on the iPhone, Apple has now given you its own. We still don't think it stacks up to Amazon or Barnes & Noble in terms of selection, though the presentation is better in many ways, and it will sync your notes and bookmarks across platforms. ![]() It's not all wine and roses as far as we're concerned. While Apple has made huge strides in many areas here, this wouldn't be an Engadget review if we didn't have our nitpicks. In particular, we still cannot understand or accept the company's approach to notifications. We're at version 4 of this OS, and we're still plagued by these intrusive, productivity-freezing alerts. If you're as busy as we are, then you know what it's like to get invite after invite for your calendar, text messages, and push notifications that just stall the phone out. While every other modern OS-maker has figured out an elegant way to deal with notifications (including the forthcoming Windows Phone 7), Apple clings to this broken system. Why? We can't really say. We find it hard to believe that there aren't folks in Cupertino who feel the way we do -- in fact, we're sure of it. Maybe that explains the hiring of Palm's "notification guru" Rich Dellinger. We sure hope!
It wouldn't be a new iPhone without some accessories, but Apple has kept it tidy. The company is offering a new dock, of course, for twenty-nine of your US dollars (that's $29), and a selection of colorful "bumpers" that protect the phone for the same price. We've got a few bumpers in-house, and while we're not really big fans of the way they look or feel, they do seem to protect the phone pretty well. On that note, we've actually seen the iPhone 4 tossed with and without a bumper across a room (one hit a wall) with no issue, and we dropped ours pretty hard from about two feet up onto tile with nary a scratch.
This is a big one for many people, and we have some fairly surprising news to report. The battery life on the iPhone 4 has been outstanding thus far, exceeding our expectations for longevity during testing. We've only had a short time to use the phone, but in the week or so we've been carrying the device as our main phone, we've had pretty amazing results under normal to heavy use. In fact, we managed to squeeze more than 38 hours -- yes, 38 hours -- of life out of a single charge using the phone as we normally would. We're talking calls, some gaming, lots of push email and calendar invites, playing music over Bluetooth in the car, and just general testing (like downloading new apps, rearranging icons, tweaking settings). We went from 10:30AM on a Saturday morning till 1:00AM on Monday without needing to charge the phone. Of course, it switched itself off just after the clock struck 1, but it was thrilling -- like that episode of Seinfeld where Kramer and the car salesman see how far they can get in a car with the tank on E. Sitcom references aside, the battery life seems markedly improved in the iPhone 4, and why not? It's got a much larger battery coupled with that iPad-powering A4, which has already shown that it can sip rather than gulp power.
We're not going to beat around the bush -- in our approximation, the iPhone 4 is the best smartphone on the market right now. The combination of gorgeous new hardware, that amazing display, upgraded cameras, and major improvements to the operating system make this an extremely formidable package. Yes, there are still pain points that we want to see Apple fix, and yes, there are some amazing alternatives to the iPhone 4 out there. But when it comes to the total package -- fit and finish in both software and hardware, performance, app selection, and all of the little details that make a device like this what it is -- we think it's the cream of the current crop. We won't argue that a lot of this is a matter of taste -- some people will just prefer the way Android or Symbian works to the iPhone, and others will be on the lookout for a hardware keyboard or a particular asset that the iPhone 4 lacks -- but in terms of the total picture, it's tough to deny that Apple has moved one step past the competition with this phone. Of course, in the hyper-accelerated smartphone market where the Next Big Thing seems to always be just around the corner, it's anyone's guess how long they keep that edge. [VIA: Engadget Mobile]
Whether you were lucky enough to score an early delivery, blazed through a pre-order reservation line, or camped out all night, you're going to want to take full advantage of your hard-won new iPhone 4 once you get it home. As we said in our review, the core experience of using an iPhone hasn't changed too dramatically with iOS 4 and the new hardware -- it's instead been refined and extended with some new capabilities. That means you'll need to poke around a little and download some updated apps to really see all the benefits -- there's some fun stuff to uncover. So without further ado, let's run down the list of things to try and do with your new iPhone, as well as highlight some essential apps that'll let you get the most out of your new toy. Read on!
Camera stuff: Apart from the new design and the Retina Display, the biggest addition to the new iPhone are the new cameras -- the five megapixel unit on the back, and the VGA camera on the front. So you've definitely got to play with those -- here's some things to try:
[Via: Engadget Mobile]
We're starting to hear a few reports of the dreaded yellow spots disappearing from the iPhone 4's display after a day or so of use. Interestingly, someone posting on the AppleInsider forums seems to know why:
If this can be trusted, it's very good news for those afflicted -- though hopefully Apple will keep to its usually painless replacement policy for defective phones either way. We are still seeing some mentions of the spots sticking around, fading in and out based on the heat of the phone, but we'll give it another day or two to really see how much of a problem is going to be. Let us know how yours fares.
What's more annoying than spending hours lining up for a shiny new gadget? Learning that your precious phone can't actually connect to the network. Well, depending on how you hold it -- word has it that the iPhone 4's bottom-left corner isn't playing nice with your skin. If you recall from the keynote, that's where the Bluetooth / WiFi / GPS antenna meets its GSM / UMTS counterpart. So we decided to test on two brand new iPhone 4 handsets purchased today in the UK.
One iPhone 4 demonstrated the issue everytime it was held in our left hand (as a right-handed person is apt to do) so that our palm was essentially bridging the two antennas. You can see that in the video after the break. Bridging the two with a finger tip, however, didn't cause any issues with the reported reception. If we had to guess, we'd say that our conductive skin was acting to detune the antenna -- in fact, we've already managed to slowly kill two calls that way so it's not just an issue with the software erroneously reporting an incorrect signal strength. That said, we had no issues when Apple's $29 rubber bumper accessory (given to us free for standing in line) was attached, creating a buffer between our palm and the antennas. Our second UK-purchased iPhone 4 was fine, showing none of these handling symptoms. See the video evidence after the break including Insanely Great Mac's version which got us to worrying in the first place. P.S. Don't forget to take our poll and let us know if you're seeing both the yellow spots / stripes and reception issues. Unfortunately, we're suffering from both flaws which is not a good sign for quality control on this first batch of Apple handsets.
So, these aren't exactly the most similar phones ever. The Droid X has Android, a high res 4.3-inch screen, Verizon, and a hump in back. The iPhone 4 has iOS, a higher res 3.5-inch screen, and some of the slimmest smartphone dimensions ever. Sure, they're both flagship handsets for their respective teams, but we'd really rather live in a world where Droid X and iPhone 4 hang out after work for drinks than one where they stab each other in their silicon hearts. Sure, there'd be a bit of banter, but isn't there always between friends?
90 second demonstration on the Sketchflow tool, now found in Microsoft Expression Studio 4.
An extract from an hour long documentary that takes you behind the scenes of Microsoft's "Visual Studio". We go back to the very beginning when Alan Cooper sold Visual Basic to Bill Gates in 1988 and take you into the future of the yet to be released Visual Studio 2010. Featuring intimate conversations with those that were there since the very beginning including: Scott Guthrie, Dan Fernandez, Jason Zander, Tim Huckaby, S. Somasegar, Dave Mendlen, Dee Dee Walsh, Mardi Brekke, Jeff Hadfield, Alan Cooper, Anders Hejlsberg and Tony Goodhew.
Visual Studio Documentary 2010 4
An extract from an hour long documentary that takes you behind the scenes of Microsoft's "Visual Studio". We go back to the very beginning when Alan Cooper sold Visual Basic to Bill Gates in 1988 and take you into the future of the yet to be released Visual Studio 2010. Featuring intimate conversations with those that were there since the very beginning including: Scott Guthrie, Dan Fernandez, Jason Zander, Tim Huckaby, S. Somasegar, Dave Mendlen, Dee Dee Walsh, Mardi Brekke, Jeff Hadfield, Alan Cooper, Anders Hejlsberg and Tony Goodhew.
David Sprott on the evolution of SOA architecture
Watch a demo from techdays 2010 of behind the scenes of Microsoft VDI and the User Experience with RDP 7
UK Tech Days is a series of events for developers and IT professionals celebrating the latest Microsoft technologies.
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